Flag Football Game Rules
Indoor Flag Football is played with five on-field players per team. The team that has possession of the ball is termed the offence and the team that doesn't is called the defense. For Senior Flag, there are five downs per field. For Junior Flag, there are six downs per field. If on the fifth/sixth down, the offence does not score, the ball goes to the defense, which in turn, becomes the offence at their own five yard line. Offence consists of five receivers (two wide receivers, two slot receivers and one snapper) and the coach as QB. Defense consists of five defenders plus the coach rushing. All players must tuck in their jerseys and wear a belt with two flags at each side of their hips. Coaches do not wear flags. A game is 40 minutes run time. When time expires, if the ball is not snapped, that will be the last play. If time expires as a play is run, the offence can finish the play as well as run one final play. If the ball is not snapped, the next play with be the final play. IF the final play as time expires is the fifth/sixth down, the opposing team gets one play.
- Everyone on the Offence is considered an eligible receiver excluding the coach.
- A coin toss will determine who starts with the ball.
- Offence starts with the ball on their own five yard marker.
- Offence has five downs (Sr. Flag) or six downs (Jr. Flag) downs to score a touchdown.
- If a touchdown is scored, the team captains can choose to go for a one point (five yards) or two point (ten yards) conversion
- If a touchdown is not scored in five/six downs, the ball is turned over and play begins from the opposing team's five yard marker.
- A ball carrier is stopped when a flag has been removed from their belt.
- If a flag falls off of a player's belt during the play, the play is blown dead where the player receives the ball NOT where the flag is dropped.
- Ball carriers are not allowed to block defending hands from pulling off their belts, a player is stopped at the spot they blocked the defenders hand. This is called flag guarding.
- Jersey's are to be tucked in before players get on the field. Flags are to be at each side of their hips. If this is not abided, coaches may blow the play dead at their discretion.
- Coaches are not allowed to run with the ball.
- Defensive coach must count eight steamboats before rushing the QB.
- QB is sacked if tagged by the rushing coach.
- Blocking is NOT allowed. Best practice for players without the ball is to stand still
- Interceptions are allowed.
- Being a non-contact game, fumbles are not allowed. Once a ball hits the ground, the play is blown dead.
- Diving is not allowed.
- Extending the ball is not allowed.
- Any coach can call a penalty or blow the play dead.
- Once a play is blown dead, it's imperative that players hustle back to the huddle. Less time walking around means more time playing!
- All other regular football rules apply including offsides & pass interference at the discretion of the coaches.
- Touchdown = 6 points.
- 5 yard convert = 1 point
- 10 yard convert = 2 points
Participants must consider the safety of all players in the game. Aggressive play must be tempered to avoid unnecessary body contact and the possibility of injury to opponents. Sportsmanship and consideration for the well-being of others is an integral part of the game.
The rules exist to ensure that no team creates an unfair advantage over the other team. Therefore, infractions such as interference, tripping, unnecessary roughness, obstruction, offside, unsportsmanlike conduct and objectionable conduct can be called by the coaches, when committed by players during a game. It is imperative that all participants display sportsmanship during a game.